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<a href="#pub-methods">Public 成员函数</a> &#124;
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<div class="title">ON_BoundingBox类 参考</div>  </div>
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Public 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_BoundingBox</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>IsVisible</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;bbox2c) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Destroy</b> ()</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator[]</b> (int)</td></tr>
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const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator[]</b> (int) const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Min</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Max</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Diagonal</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Center</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Corner</b> (int, int, int) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCorners</b> (<a class="el" href="class_o_n__3d_point_array.html">ON_3dPointArray</a> &amp;box_corners) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCorners</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> box_corners[8]) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (class <a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>IsDegenerate</b> (double tolerance=ON_UNSET_VALUE) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>Tolerance</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Set</b> (int dim, int is_rat, int count, int stride, const double *point_array, int bGrowBox=false)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Set</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;point, int bGrowBox=false)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Set</b> (const <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n__4d_point.html">ON_4dPoint</a> &gt; &amp;point_array, int bGrowBox=false)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Set</b> (const <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &gt; &amp;point_array, int bGrowBox=false)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Set</b> (const <a class="el" href="class_o_n___simple_array.html">ON_SimpleArray</a>&lt; <a class="el" href="class_o_n__2d_point.html">ON_2dPoint</a> &gt; &amp;point_array, int bGrowBox=false)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsPointIn</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;test_point, int bStrictlyIn=false) const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ClosestPoint</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;test_point) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MinimumDistanceTo</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MaximumDistanceTo</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MinimumDistanceTo</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;other) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MaximumDistanceTo</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;other) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MinimumDistanceTo</b> (const <a class="el" href="class_o_n___line.html">ON_Line</a> &amp;line) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MinimumDistanceTo</b> (const <a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;plane) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MinimumDistanceTo</b> (const <a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;plane_equation) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MaximumDistanceTo</b> (const <a class="el" href="class_o_n___line.html">ON_Line</a> &amp;line) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MaximumDistanceTo</b> (const <a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;plane) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>MaximumDistanceTo</b> (const <a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsFartherThan</b> (double d, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsFartherThan</b> (double d, const <a class="el" href="class_o_n___line.html">ON_Line</a> &amp;line) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsFartherThan</b> (double d, const <a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;plane) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsFartherThan</b> (double d, const <a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsFartherThan</b> (double d, const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;other) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetClosestPoint</b> (const <a class="el" href="class_o_n___line.html">ON_Line</a> &amp;, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;, double *, double *) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetClosestPoint</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;) const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>FarPoint</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFarPoint</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Intersection</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;other_bbox)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Intersection</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox_A, const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox_B)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Intersection</b> (const <a class="el" href="class_o_n___line.html">ON_Line</a> &amp;, double *=NULL, double *=NULL) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Includes</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;other, bool bProperSubSet=false) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>Volume</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>Area</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Union</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Union</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;, const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsDisjoint</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;other_bbox) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SwapCoordinates</b> (int, int)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_min</b></td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_max</b></td></tr>
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静态 Public 属性</h2></td></tr>
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static const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a>&#160;</td><td class="memItemRight" valign="bottom"><b>EmptyBoundingBox</b></td></tr>
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<hr/>该类的文档由以下文件生成:<ul>
<li>surface/include/pcl/surface/3rdparty/opennurbs/<a class="el" href="opennurbs__bounding__box_8h_source.html">opennurbs_bounding_box.h</a></li>
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